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MirVadim demonstrates a workflow for creating a multi-stage glass demolition simulation. By utilizing the RayFire plugin for 3ds Max, this tutorial covers point cloud setup, fragmentation, and the use of the Repair Cracks feature to ensure that cracks remain hidden until the appropriate time during the impact sequence. Join the Discord: https://discord.gg/3kvKVc39TW Remember to subscribe to be notified of new weekly How to use Presets http://RayFireStudios.com Online Help: http://www.mirvadim.com/onlineHelp/01_Contents.html. Technical Demonstration of some
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