Understanding Unity Compute Shader Sin Result

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  • Calculate visibility of 100K vertices against tetrahedron diskhkme.blogspot.com.
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  • This is just an early sneak peek of something I've been working on, more to test my new capture setup than anything else.
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This video on Compute Shader Sample project: http://florian-noirbent.com/blog/en/dx11-particle-engine/

Workshop with @arsiliath Music is "Flames" and is copyright of Frank the Instrumentalist.

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