Exploring 002 Recast Detour Prototype Photon Framework Integration

Exploring 002 Recast Detour Prototype Photon Framework Integration reveals several interesting facts.

  • Part of an ongoing series of blog posts discussing how to handle constructing NavMeshes for large scale strategy games with ...
  • Just some work in progress on navigation in Lumix Engine, featuring navigation and navmesh regeneration ...
  • Testing out the
  • Recast/Detour - Taking corners too tight
  • Testing out the

In-Depth Information on 002 Recast Detour Prototype Photon Framework Integration

This is just a short video where I took In this video I showcase some of the Another look at my Recast Navigation - first integration

Recast

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