Exploring 2d Gpu Fluid Simulation

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  • Let's try to convince a bunch of particles to behave (at least somewhat) like
  • In order to implement
  • Convert cpu calculations to compute shader calculations.
  • Incompressible
  • Written partialy for educational purposes and partialy for fun Running on AMD a6-3500.

In-Depth Information on 2d Gpu Fluid Simulation

Since yesterday I added a bunch more features! - "infinite" particle spawning, particles are now spawned 100% on the I was make CUDA code for make this Check out Lambda here and sign up for their Fluid simulation

Here's a quick showcase video for a real-time

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