Exploring A New Game Engine Indev For Atari Ste
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- A modified version of the 'abreed' sample on
- A side-by-side technical comparison of the custom 25Hz (2 VBL) multidirectional scrolling
- Fifth demo/example using AGT on
- Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz
- The AGT
In-Depth Information on A New Game Engine Indev For Atari Ste
[A]tari [G]ame [T]ools by Doug Little/dml. This is Imposing Simple example of tilemap animation on a scrolling playfield combined with sprites on The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz
This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
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