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  • This is a prototype for a RTS game
  • Trying out
  • A quick demo of the A*
  • http://zantheinvisible.blogspot.com/ This video shows tan A*
  • Additional functionality from previous demo. Uses per triangle collision test to select the trees. Sourecode available here.

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This is a simple tech demo I made to demonstrate A* This was a 2nd Year university assignment where I was tasked A* Pathfinding Example using Ogre3D Simulation of the A*

It is written in C++ and uses the

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