Introduction to Ab3d2 Redux Sickbay

Exploring Ab3d2 Redux Sickbay reveals several interesting facts. Experimenting with the per-level wall texture overrides to add some custom details to Level A.

Ab3d2 Redux Sickbay Comprehensive Overview

One of the earliest performance bugs ever discovered finally has a fix in progress! During rendering, the engine used to treat door ... Since I wanted The first non-Amiga port of the Amiga classic

Work in progress changes to Level C, "Infestation". Set on a reimagined engineering section of the docking station, this aims to ...

Summary & Highlights for Ab3d2 Redux Sickbay

  • Using the recently added wall texture override feature to replace some unused wall texture slots with big display panels for the ...
  • Release Candidate version of Level C, "Infestation". This is not a complete playthrough. The lag at 1min is something to do with ...
  • Source Port: Dsda 2.7.5 UVMax, Pistol Start, No Saves SoundFont Combo by @GoranObal Wad of the SoundFont Cover: ...
  • With inventory limits in place, a pistol start and choosing a later level, I'm not really sure what I expected to happen. With inventory ...
  • Played on GZDoom and recorded with fraps. UV 100%. Requires Doom 2 to play.

Stay tuned for more updates related to Ab3d2 Redux Sickbay.

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