Exploring Boids Flocking System Simulation

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  • In this coding challenge, I create a
  • In this live session, I making a
  • I do not own this. All credit goes to Craig Reynolds, who developed the algorithm and
  • Exploring Craig Reynolds'
  • C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

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Modeling flocking Trying to create some https://github.com/GavWood/DOGE-Game-Engine. This is my 3D implementation of

There's only 1024 "birds" in this

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