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  • Upcoming Commodore64 game.
  • The
  • Made in 3rd year (2015/2016) of college as part of 3D Graphics and Audio module. Objects
  • Quick
  • An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ...

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Collision detection In this video, I go over the basics of Testing I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

It's a simple box

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