Exploring Box2dlights Pseudo3d
Welcome to our comprehensive guide on Box2dlights Pseudo3d.
- Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ...
- Smooth light on the left, default one on the right!
- Testing deferred rendering with normal maps in libGDX with
- http://forum.jemgengine.com/ Thanks to
- Here is a test project using libGDX and box2D +
In-Depth Information on Box2dlights Pseudo3d
box2dlights-pseudo3d Finally got lighting working. It's too much right now though. http://code.google.com/p/ Soft light support in smooth box2dlights
Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features.
In summary, understanding Box2dlights Pseudo3d gives us a better perspective.