Exploring Cascading Shadow Map Normal Map
Let's dive into the details surrounding Cascading Shadow Map Normal Map.
- This video takes a high level overview of the
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- The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
- This is my new implementation of
- In this latest dev log I go through how I added
In-Depth Information on Cascading Shadow Map Normal Map
More at https://code.google.com/p/space-chronicles/ This video is pas of the project Space Chronicles. Models by coxxon. This video shows the most basic implementation of Sources: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16- Apologies for the mic
Now the entire view frustum is shadowed by 3
That wraps up our extensive overview of Cascading Shadow Map Normal Map.