Exploring Clustered Forward Rendering

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  • Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
  • https://github.com/byumjin/Project5-WebGL-
  • My implementation of
  • Our new
  • Volume Tiled

In-Depth Information on Clustered Forward Rendering

This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to Personal and strongly opinionated rant about why one should never use deferred shading. Slides: ... This is a quick program i wrote in Free Pascal/Lazarus to test

Slides for the talk: http://efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/ Shading with many lights ...

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