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  • In this video, I begin building a procedural landscape generator for my game. I
  • at this point I switched to C++, for better organization, but the code still the same, at here I made a code for loading shader files, ...
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In this devlog I'm going through the work I've done on the terrain engine for my game about #naturalhistory. A big part of going ... Most procedural cliffs fall apart the moment you get close. In this tutorial, I'll show you how to GDevelop dropped a brand new update and... wow. Let's just say 3D game dev inside GDevelop is getting completely ridiculous. Go behind the scenes of Seaforge: Shores of Atlantis and see how one of our windmills goes from reference and blockout to a ...

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