Exploring Cuda Ray Tracer In Progress Mesh Instancing

Exploring Cuda Ray Tracer In Progress Mesh Instancing reveals several interesting facts.

  • Now able to load and render 3d
  • I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
  • This is my
  • This is my
  • Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes. But this is what happens if ...

In-Depth Information on Cuda Ray Tracer In Progress Mesh Instancing

So I just completed the next task on the list, which was The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. CUDA Increased performance from ~25ms to ~8ms by using kdtree for

CUDA

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