Exploring Cuda Ray Tracer In Progress Mesh Instancing
Exploring Cuda Ray Tracer In Progress Mesh Instancing reveals several interesting facts.
- Now able to load and render 3d
- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- This is my
- This is my
- Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes. But this is what happens if ...
In-Depth Information on Cuda Ray Tracer In Progress Mesh Instancing
So I just completed the next task on the list, which was The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. CUDA Increased performance from ~25ms to ~8ms by using kdtree for
CUDA
Stay tuned for more updates related to Cuda Ray Tracer In Progress Mesh Instancing.