Understanding Deformable Raytraced Ball
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Key Takeaways about Deformable Raytraced Ball
- added simple friction forces.
- Thanks to Caleb, the raytracer now works with multiple processors. These frames was calculated just to show of what is possible.
- Running on 8600M GT. Samplerate is 32 samples per pixel, which makes the framerate go under 1 fps on my GPU.
- Meshinator - Bouncing Dirt Ball
- Another test using only Reflection Path Tracing with no GI or Radiosity.
Detailed Analysis of Deformable Raytraced Ball
This technique allows to simulate soft bodies which you can imagine as baloons. The program is written in C++ and uses OpenGL ... A movie created by a This is a short test render of a refractive sphereflake, rendered by my photorealistic X-ray renderer (working name).
Bart Adams, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus Gross, Philip Dutre Published in: Computer Graphics Forum ...
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