Exploring Devlog 3 Strain Testing

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Our previous combat and movement were too complicated and overwhelming so we tweaked it. From Combo Finishers (LA2/HA2) ... altered the dummy sprite a bit to make a placeholder enemy, also Third Episode of my Another week of development on **Internal Conflict**. We're continuing to build, break, fix, and expand the game with the ...

I'm creating a standalone, multiplayer, hardcore extraction shooter using S&Box. This is

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