Exploring Directx 11 Modifiable Planet

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  • This is a simple demonstration of the tessellator in
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A This is is demonstration of watertight (no cracks/gaps between quads) tessellation. It automatically tessellates each quad based ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress update: - Ported the engine from XNA to C++ ... How To Download

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