Exploring Directx 11 Shadow Mapping

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  • Shadow Mapping
  • This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some
  • Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY.
  • Added
  • I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ...

In-Depth Information on Directx 11 Shadow Mapping

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX 11: Shadow Mapping I am learning A simple example of

This is an update to my

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