Understanding Dithering Devlog 009

Let's dive into the details surrounding Dithering Devlog 009. Why is the approach I'm taking fine for me, but not for young or up-and-coming developers? And why am I OK with this? Dancing ...

Key Takeaways about Dithering Devlog 009

  • Here is a very basic overview of how to
  • Testing out a discrete screenspace
  • Dithering
  • Easy way to add a retro effect in your game, pixelization,
  • note: alex, the ditherit dev, has since added the option to choose between RGB colorspace (the default) and OKLab colorspace in ...

Detailed Analysis of Dithering Devlog 009

I invented a new form of mode 7+ hdma integration Based on Brad Smith's dizworld: https://github.com/bbbradsmith/SNES_stuff/tree/main/dizworld. Here's a quick video on how classic gaming developers were able to create the illusion of more colors by using

Dithering

That wraps up our extensive overview of Dithering Devlog 009.

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