Introduction to Dynamic Indirect Lighting
Exploring Dynamic Indirect Lighting reveals several interesting facts. Some random testing. I used
Dynamic Indirect Lighting Comprehensive Overview
Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative. NEW I added
This is an early tech demo of a work-in-progress method for
Summary & Highlights for Dynamic Indirect Lighting
- Similar method to sampling Reflective Shadow Maps, but only using the depth value. RSM would remove some of the
- Watch in HD! Rate~Comment~Subscribe! Part 2, the new and improved
- This is a test for our new voxel based game engine, showcasing
- A little test I did that came out better than expected-check my link too!! Rate, comment, subscribe here's part two ...
- Demonstration of my game engine that computes the
Stay tuned for more updates related to Dynamic Indirect Lighting.