Exploring Excalibur Deferred Lighting

Exploring Excalibur Deferred Lighting reveals several interesting facts.

  • Here's some footage from my XNA rendering engine, a work in progress. It is based on Catalin's
  • Video of my D3D10 renderer for Quake 2. Uses
  • Cerberus - (Deferred Lighting - 100 lights)
  • Implement
  • The current state of my

In-Depth Information on Excalibur Deferred Lighting

A quick video that shows how A second video that shows how 4 Cerberus - (Moving Through 100 Deferred Lights)

The final test before this gets combined with the original engine. Looking pretty nice now I think. Check out ...

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