Exploring Excalibur Deferred Lighting
Exploring Excalibur Deferred Lighting reveals several interesting facts.
- Here's some footage from my XNA rendering engine, a work in progress. It is based on Catalin's
- Video of my D3D10 renderer for Quake 2. Uses
- Cerberus - (Deferred Lighting - 100 lights)
- Implement
- The current state of my
In-Depth Information on Excalibur Deferred Lighting
A quick video that shows how A second video that shows how 4 Cerberus - (Moving Through 100 Deferred Lights)
The final test before this gets combined with the original engine. Looking pretty nice now I think. Check out ...
Stay tuned for more updates related to Excalibur Deferred Lighting.