Exploring Fft Ocean In Unity 2018 4

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  • own shader, but until now only Fresnel effect implemented.
  • The main routines are now running with compute shaders and the
  • pure Phillips Spectrum with real-time foam, rendered using the
  • some new tests and impressions during work in progress ...
  • new calculation of the surface normals, subsurface scattering effect, extensions to the foam system

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some new tests and impressions during work in progress ... some new tests and impressions during work in progress ... modified Phillips Spectrum with real-time foam, rendered using the repeatable.

How does

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