Exploring Game Engine Design And Implementation Episode 14 Abstracting The Linked List Functions

Exploring Game Engine Design And Implementation Episode 14 Abstracting The Linked List Functions reveals several interesting facts.

  • We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables.
  • We enhance our memory pool class by setting up
  • We take a few minutes to fix our 64bit crash bug, virtualize our base class destructor, regain back some memory we lost in the last ...
  • In which we begin to put together the code we need to allocate new memory pools. We handle aligning the memory, storing the ...
  • In which we add a few more delete

In-Depth Information on Game Engine Design And Implementation Episode 14 Abstracting The Linked List Functions

We take the Patreon ▻ https://patreon.com/thecherno GitHub repository ▻ https://github.com/TheCherno/Hazel Instagram ... In this In which we go through the various flavors of 'new' and 'delete', decide which ones we need to keep, and override them (proving ...

We spend a little time cleaning up the existing code, before diving into the new hashing class. We use that new class to create an ...

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