Understanding Geometry Clipmaps High Resolution
Exploring Geometry Clipmaps High Resolution reveals several interesting facts. It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow.
Key Takeaways about Geometry Clipmaps High Resolution
- My own implementation of the GPU-based
- Here we see the classic issue with generated terrain systems in that there's a little gap between the levels of detail
- Demo of the completed
- Geometry Clipmaps
- Likely contains: gamedev! −−− Stream chat: http://stream.shinmera.com Current Music: https://music.shinmera.com Stream ...
Detailed Analysis of Geometry Clipmaps High Resolution
See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. Kinda Largeish terrain for Jetpack Battle. Demonstrational video of terrain level of detail techniques made with Blender.
Shows the use of
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