Exploring Geometry Nodes As A Physics Engine Heightfield

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  • This video steps through the tools and techniques I used in Blender to create DEREK - a jiggly simulated procedural creature.
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https://www.patreon.com/BluePrintRandom if you like what I do, consider supporting me. Baffled by attributes? Stumped by fields? This video is for you. In it I break down the fundamentals of original post https://twitter.com/i/status/1689266457522384896 GET CURRENT FILE: ... I turned

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