Exploring Grey Commodore64 Raycasting Engine Demo 3

Let's dive into the details surrounding Grey Commodore64 Raycasting Engine Demo 3.

  • The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...
  • A second
  • What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...
  • The
  • Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

In-Depth Information on Grey Commodore64 Raycasting Engine Demo 3

A Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... Yet another experiment with the char-mode There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

That wraps up our extensive overview of Grey Commodore64 Raycasting Engine Demo 3.

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