Introduction to Gzdoom Shotgun Sprite

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Just testing Testing out normal and specular maps on so ive got walking complete full 128 frames/

Some people ask me why is under

Summary & Highlights for Gzdoom Shotgun Sprite

  • Testing out 16 rotations on a
  • Timestamps below. Stumbled upon an interesting glitch in relighting, corpses create permanent shadows in the map which ...
  • Just seeing how converting a 3d model animation to
  • In this video, I decided to show a demonstration of the assault
  • It is my progress of doom 1 hand and

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