Exploring I Studied Elden Ring S Level Design For 200 Hours Here S What I Learned
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- A short, well-meaning rant about why I (and many other level designers) don't like those "speed
In-Depth Information on I Studied Elden Ring S Level Design For 200 Hours Here S What I Learned
In this video, I dive deep into how Open world games are in a bad spot. They claim to offer "freedom" but then bombard players with over-intrusive HUDs, endless ... I experienced the highs and lows of a first FromSoftware playthrough. There were a lot of things unlike what I've played, unlike ... https://forms.gle/GSpzKB4Lre7xeLsBA Much like last year, we've compiled every lore exploration from year 2 into one continuous ...
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