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  • Following up on the very first episode of
  • Support my work: https://patreon.com/sarajs A quick primer on
  • Following up on the very first episode of
  • Start thinking of your player and character objects as different entities. This is the eleventh video in a series that covers more ...
  • GameMaker

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Following up on the previous video in which we covered how to dynamically Following up on the previous video, in which we learned how to use If you find yourself creating a ton of different GameMaker

How should we handle custom event definitions inside of constructor objects? How would we account for inheritance relationships ...

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