Exploring Infested Devlog City Highline
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- WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.
- WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ...
- Work in progress: The demo shows 2 new zombie types. The first one is the spitter which posions the player. The second one is ...
- WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ...
- WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ...
In-Depth Information on Infested Devlog City Highline
Currently working on a new level of the Zombie WIP: Testrun of the main part of the first level. WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... This shows a major update on my Zombie Damage System: 1.) Non fatal headshots will now correctly ragdoll zombies and make ...
Reworked the second level of
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