Exploring Infested Devlog City Highline

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  • WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.
  • WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ...
  • Work in progress: The demo shows 2 new zombie types. The first one is the spitter which posions the player. The second one is ...
  • WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ...
  • WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ...

In-Depth Information on Infested Devlog City Highline

Currently working on a new level of the Zombie WIP: Testrun of the main part of the first level. WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... This shows a major update on my Zombie Damage System: 1.) Non fatal headshots will now correctly ragdoll zombies and make ...

Reworked the second level of

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