Understanding Jitter2d Joint Demo

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Key Takeaways about Jitter2d Joint Demo

  • I finally had a little time and added a very naive implementation of Separation of Axis Theorem algorithm for collision detection.
  • An instructional video on how to cut dovetail
  • Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of Jitter ...
  • A really fantastic feature of TheGigRig G2 is the StompBox feature. The ability to add AND subtract effects from presets gives you ...
  • Just a simple test, it SUCKS O___O' But well well~ I didn't make the picture, got it from: ...

Detailed Analysis of Jitter2d Joint Demo

New landmark! noone gave me a little challenge about how the 3D version outperformed the 2D version, but no more! I finally got ... Here is a quick It's official! I just broke 1000+ bodies colliding while maintaining 60 fps!!! This is a test of my newly finished special case for box vs ...

Originally made for github page, but now here we go I will just post it on reddit. Here it is ...

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