Introduction to L4d2 Last Bastion Lightning Test

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Shortly after I posted the Very rough first version, strike sounds are missing and it doesn't drop decals yet, player is on god 1, otherwise would be killed ... Starting to integrate the new work into

I'm just

Summary & Highlights for L4d2 Last Bastion Lightning Test

  • Added support for actual static lights. The script finds the nearest one and toggles it so you have a better approximation. Currently ...
  • A quick vid of the new mechanic. Now the finale radio spawns on an infected in a random location, forcing you to search for it ...
  • I'm starting to play with the tone mapping, etc. Some stuff's missing, the
  • My in-progress map of Castle Island in South Boston. Added a rough Finale and Rescue vehicle, some of the other components.
  • Speedy and Sean (JustJelly) talk about their experiences playing a new Thunder's Edge faction, The

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