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  • This in-depth
  • Texturing is an art form that takes a lot of time, artistic skill and a good eye for what's needed to make a great looking scene.
  • So you need to create a scene where a gelatinous blob gets consumed by hungry insects or parasites. The perfect place to start is ...
  • Debris and shrapnel effects can be created with nCloth and nParticles by using a Tearable Constraint. The effect can also be ...
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