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  • Deferred rendering
  • In this talk, we'll present the new geometry
  • Whew! In this update of
  • https://github.com/CapsAdmin/goluwa.
  • Deferred Rendering with Shadow Mapping

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Mega update! We're now at 60 FPS with marching cubes, able to draw many lights, and much more! I swapped to a Demo of my I've finally finished the post-process pipeline of my engine. This includes the following effects: -environment (cube) mapping ... In this video you see different rendering techniques like

This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

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