Introduction to Physically Based Rendering Test Demo In Max Msp

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In this Introducing jit.gl.pbr - a new experimental object that brings Okay so now i want to talk about

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  • Testing jit.gl.pbr (Physically Based Rendering) en Max 8.3
  • Physically based rendering
  • In this video I have two very special guests with me: Rob Ramirez and Matteo Marson from the C74 Jitter Team. Together we take ...
  • Project website: http://www.staff.science.uu.nl/~tan00109/student/2013_m_michel_sussenbach/
  • Learning a lot from the new

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