Exploring Project Tempest Post Processing
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- So many news since the last update. - Fully functioning day/night cycle with different enemies spawning at different times, ...
- Dave takes you through the
- As the number and scope of OpenStack
- I'm experimenting with some gloomy atmosphere, in order to see how the colors match and how well it translates the vibe.
- Provided to YouTube by DistroKid The Command
In-Depth Information on Project Tempest Post Processing
Added bloom and godrays - Finalizing the Combat Flow system - Gank AI working as intended. Less camera bobbing and dynamic zoom - Some AI that predicts the player's gameplan -Combat Camera Work -Cloth Physics -Combat Animations Flow. Combat finishers are fully implemented. The gank AI works as intended, tempo feels good. Next up, environments!
To be released 14 March 2011!
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