Exploring Real Time Planet Rendering Using Quad Tree

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  • A first test of my
  • Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
  • by Florian Michelic Abstract: We present a simple and efficient solution for seamless and distortion-free representation of ...
  • Real time
  • I finally finished the

In-Depth Information on Real Time Planet Rendering Using Quad Tree

This is the first prototype of my engine for It's almost ready! The next video will be the project one. Stay tuned ;) All contributors will be credited! If you like my work consider ... A quick look at a new LOD system that I will be Maybe someday I'll make

Spherical Quadtree Demo

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