Exploring Realtime Rendering Lab 3
Let's dive into the details surrounding Realtime Rendering Lab 3.
- Silviu Dumitrescu IET Trinity College Dublin
- Here the 2 models are being
- Teapots
- Height maps and textures were created using T2 and their format changed using Direct X Texture Tool. The application was ...
- Alan Taylor IET Masters Trinity College Dublin
In-Depth Information on Realtime Rendering Lab 3
The third Reflection, Refraction, Reflection & Refraction and Chromatic Dispersion R & R shaders implemented in GLSL for Real-time rendering lab3 Real Time Rendering Lab 3
Shows a rectangular grid mesh having its vertices displaced from the vertex shader.
That wraps up our extensive overview of Realtime Rendering Lab 3.