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  • Realtime recursive terrain LOD implemented purely on GPU: Demo
  • This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale
  • Planet Rendering - Wireframe (OpenGL/SDL)
  • Prototype
  • This is a

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The body of the In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ... Maybe someday I'll make trees. I am currently working on a project about

http://hiredk.com/2014/11/15/

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