Exploring Roguelike Gridbased Lighting Vision Test
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- Field of view rendering using gaussian blur! Written in Rust, powered by Sokol (OpenGL backend). Algorithm: Shadow Casting ...
- Implementation of recursive shadowcasting for a squad-based tactical strategy game I'm working on.
- A quick glimpse at my own traditional, ascii/tile #
- See some of my projects at www.numeronreactor.com
- Roguelike Field of Vision Demo
In-Depth Information on Roguelike Gridbased Lighting Vision Test
Roguelike Gridbased Lighting/Vision Test Early This is a shadowcasting implementation that uses arbitrary sub-cell positioning and "shades" cells depending on how much of ... Efficient (
This talk is from the 2020 virtual
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