Introduction to Rust Devblog 78 2
Let's dive into the details surrounding Rust Devblog 78 2. Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...
Rust Devblog 78 2 Comprehensive Overview
Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ... http://playrust.com/ Deferred Decals These are working now thanks to 5.2 and some Andre love. I've focused on bullet impact decals first. Concrete ...
sens : 400 res :1366:768 discord SabRrust: https://discord.gg/fu8v4hQWm.
Summary & Highlights for Rust Devblog 78 2
- Admire Animations More R&D this week. We talked a while back about perhaps having some admire animations for the weapons, ...
- rustpvp #
- Supply Signal Viewmodel As well as some fixes to the Explosive Charge viewmodel this week, I updated the Supply Signal as ...
- Need a tissue for your news? Like if yay nard perple! - - - - - - - - - - - - - - - - ➜ Donate: http://imraising.com/minedatfunky/ ...
- Viewmodel Locomotion Test For a while now, I've wanted to try out what movement would look like with some more reactive ...
That wraps up our extensive overview of Rust Devblog 78 2.