Introduction to Source Shader Editor Desaturation Tutorial

Exploring Source Shader Editor Desaturation Tutorial reveals several interesting facts. First of the series of

Source Shader Editor Desaturation Tutorial Comprehensive Overview

Hello everyone and welcome to a new (probably short) series of videos I do involving the A flowgraph based Source Shader Editor in Counter-Strike: Source

Okay let's look at the

Summary & Highlights for Source Shader Editor Desaturation Tutorial

  • Uses a simple edge detection/Sobel Kernel for X gradient, then Y. You'll see "Gaussian weighting" because I used the old nodes ...
  • Simple but cool looking effect. It needs some work. I will explain the process later on. :P.
  • TOZ
  • GitHub repo : https://github.com/sho3la/ShaderPlusPlus am just testing my software demo code from shadertoy seascape ...
  • This

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