Exploring Sponza Lightmap Baking Comparison

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  • In this episode, Ruben (TheGameDev.Guru) exposes the runtime performance costs of Unity
  • Used BiRP branch: https://github.com/Unity-Technologies/Classic-
  • The universal illumination engine is experiencing severe Ray-Tracing and
  • Learn how to get the best lighting results in your Shapespark scenes with the
  • Made using Noevu Batch

In-Depth Information on Sponza Lightmap Baking Comparison

Highlighting the quality gains in Sponza Lightmap Highlighting the quality gains in GitHub link to

Using the Crytek model: http://www.crytek.com/cryengine/cryengine3/downloads.

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