Exploring Sponza Lightmap Baking Comparison
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- In this episode, Ruben (TheGameDev.Guru) exposes the runtime performance costs of Unity
- Used BiRP branch: https://github.com/Unity-Technologies/Classic-
- The universal illumination engine is experiencing severe Ray-Tracing and
- Learn how to get the best lighting results in your Shapespark scenes with the
- Made using Noevu Batch
In-Depth Information on Sponza Lightmap Baking Comparison
Highlighting the quality gains in Sponza Lightmap Highlighting the quality gains in GitHub link to
Using the Crytek model: http://www.crytek.com/cryengine/cryengine3/downloads.
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