Exploring Tiled Deferred Rendering Shift Engine

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  • An unoptimized implementation of
  • Implementation of
  • The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
  • CSCI522 - Game
  • A high quality production demonstrating

In-Depth Information on Tiled Deferred Rendering Shift Engine

Showcasing the Hey Everyone this demo shows the latest update on my Graphics This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.

Unoptimized (and saturated) 3d

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