Understanding Touchlib Ogre3d Waterdemo

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Key Takeaways about Touchlib Ogre3d Waterdemo

  • It was for university project at the University of Rhode Island, it took me a couple of weeks to build that up (maybe a month all ...
  • Water simulation system using Perlin noise textures(in realtime), realtime normal mapping calculation, SM 2 HLSL and with ...
  • First working proof of concept of OpenTissue's Inverse Kinematics integration in the 3D rendering engine, Ogre.
  • It's an implementation of water effect in
  • A short video showing a few compositor effects that can be made with the

Detailed Analysis of Touchlib Ogre3d Waterdemo

This is a showcase of Touchscape's SDK, powered by an FFT Ocean Simulation in

This is a simple test scene which I did with

We hope this detailed breakdown of Touchlib Ogre3d Waterdemo was helpful.

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