Understanding Touchlib Ogre3d Waterdemo
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Key Takeaways about Touchlib Ogre3d Waterdemo
- It was for university project at the University of Rhode Island, it took me a couple of weeks to build that up (maybe a month all ...
- Water simulation system using Perlin noise textures(in realtime), realtime normal mapping calculation, SM 2 HLSL and with ...
- First working proof of concept of OpenTissue's Inverse Kinematics integration in the 3D rendering engine, Ogre.
- It's an implementation of water effect in
- A short video showing a few compositor effects that can be made with the
Detailed Analysis of Touchlib Ogre3d Waterdemo
This is a showcase of Touchscape's SDK, powered by an FFT Ocean Simulation in
This is a simple test scene which I did with
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