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  • Demonstration of the Electric shield. Some pretty tricky material setup for that lightning thingy that rotates around
  • This is a tricky one. Not only the bounce thing, but the shield's watery material.
  • Testing a new procedural platform tool I designed, combined with the spline following tool I showed in an earlier video. This is ...
  • Testing new implemented damage, ring scattering and regathering, temporal after-hit invincibility (and its classic sprite flickering) ...
  • Here's some of my

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Added some stuff. Physics almost complete, collision is being tuned up to adapt to 3D but to be as faithful to the original as ... Progress Some tests of a very early attempt to a spline constraint for I've finally put together a solid and reliable system for loops. Its based on Streak Thunderstorm's

SAGE 2014: http://sagexpo.org/ Creators of Blue Sphere Madness: http://sagexpo.org/games/blue-sphere-madness/ Render In ...

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