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  • Implementing and motivating the
  • Optimization should always be left for the last stage, as opposed to what everyone does by using graphics APIs before having ...
  • 8x32x8 chunks of 64x64x64 voxels each. 3.2m tris for surface shell.
  • This last week, I did some optimizations in my rewrite, while I get ready to move soon. Oh and the reason that the framerate in the ...
  • Pure real time

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Find Your Sanity. Jan 30, 2021 Global Game Jam 2021. Fri-Sun, Jan 29-31, 2021. Custom In this video, I share more progress developing my Written in C++. assets/textures belong to Mojang. The source code and demos are available here: https://patreon.com/vercidium The greedy meshing algorithm is available here: ...

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