Exploring Wavebreakers Dev Log 2
Let's dive into the details surrounding Wavebreakers Dev Log 2.
- I'm working on a jetski game (with a little help from my friend Claude). The main feature is a fully deterministic ocean emulation, ...
- CREDITS: Ron1n_Sim - Owner / Creative Director & 3D Artist BlaxorReborn - Lead Programmer CERBERKILL - Lead Animator ...
- Quick video going over a tower defense side project I'm working showing the new individual player class Upgrades and a couple ...
- War is here. Empires crumble and religious zealots scream in the names of their gods. The hulls groan under the grave pressure ...
- This week in The Great Cloud, the whole world got a pulse: characters and creatures can finally move like they mean it. Walking ...
In-Depth Information on Wavebreakers Dev Log 2
A lot has been added: * True reflections on water at calm sea states * Water lapping at shoreline * Dynamic volumetric clouds, ... v2 (previously known as 1.2) Showing here some of the mathematical tools I use to add more effects on the simulation. Gradients ... v2 has now officiallly moved to jobs & burst to make it faster in order to include buoyancy based simulation, which allows for ... (OPEN TO READ EXPLANATION) This is a preview video. v2 (previously known as 1.2) is taking a little long than expected due to ...
https://gravity-pollution-studios.itch.io/ Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ...
That wraps up our extensive overview of Wavebreakers Dev Log 2.