Exploring Xna Physics Terrain
Exploring Xna Physics Terrain reveals several interesting facts.
- My hopefully already known ;)
- This illustrates the use of an FBX model in
- Just a small test of the
- Added auto-generated heightmap
- This is another example of
In-Depth Information on Xna Physics Terrain
Further advancement of the impulseEngine with the aid of http://www.innovativegames.net A little video demonstrating my current project in real-time. I just put in Quick video from our development environment showing the SunBurn Game Engine's new This is an example of the PhysX .NET Wrapper 0.12 from http://physxdotnet.codeplex.com/ used in C#
This extends the previous video and allows a much larger number of objects to be interacting on screen at the same time.
Stay tuned for more updates related to Xna Physics Terrain.