Introduction to Xna Strategy Game
Exploring Xna Strategy Game reveals several interesting facts. This was my Thesis. Written in 2009 with Microsoft
Xna Strategy Game Comprehensive Overview
Particle emitter test in the Modified Pixel Shader to incorporate a "paintable overlay" on top of the generated terrain. After messing around in photoshop for ... Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.
This one follows up on the previous single explosion effect test in the form of a random artillery barrage that persists as long as I ...
Summary & Highlights for Xna Strategy Game
- This is a prototype for a
- Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ...
- Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ...
- Added teams and made em shoot eachother, going to add terrain and pathfinding for the troops.
- This video shows the introduction of units in to the
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